问题:Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D':The HTMLImageElement provided is in the 'broken' state.
分析:Uncaught DOMException表明未获取dom元素
The HTMLImageElement provided is in the 'broken' state.表明元素在获取过程中被中断了,也即元素可能没有正确获取
图片路径不正确导致图片未正确获取也将导致该错误
代码
HTML文件
<!DOCTYPE><html><head><mata name="viewport" content="width=device-width,initial-scale=1"><script type="text/javascript" src="js/jquery-1.11.0.min.js"></script></head><body><div><canvas id="start" width="800" height="600"></canvas></div> <img src="./img/girl.jpg" id="img" style="display:none"/> <!--正确路径--><script type="text/javascript" src="js/commonFunctions.js"></script><script type="text/javascript" src="js/star.js"></script></body></html>start.js:
var can;var ctx;var width;var height;var imgGirl=new Image();// $(document).ready(function(){// init();// })document.body.οnlοad=init;function init(){can=document.getElementById("start");ctx=can.getContext("2d");width=can.width;height=can.height;imgGirl.src="../img/girl.jpg"//注意文件路径 正确路径为:./img/girl.jpggameLoop();}function drawBg(){ctx.fillStyle="#393550";ctx.fillRect(0,0,width,height);}/** [gameLoop 刷新画布] */function gameLoop(){window.requestAnimFrame(gameLoop);drawBg();drawImg();}//根据设备性能进行调用function drawImg(){// star.js:39 Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': // The HTMLImageElement provided is in the 'broken' state.// 分析:Uncaught DOMException表明未获取dom元素// The HTMLImageElement provided is in the 'broken' state.表明元素在获取过程中被中断了,也即元素可能还在加载中ctx.drawImage(imgGirl,100,100)}解决办法:
先判断图片路径在js中是否正确:
在html中添加img标签,通过js赋值看是否可以正常显示,若可以则路径正确
小程序













